Djinn

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Djinn
Djinn

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The Djinn

The elemental djinn (pronounced like "genie" ) are small mythical creatures resembling animals that enhance the powers of adepts. There are four distinct types of djinn, each representing one of the four elements present in Golden Sun: Venus (Earth), Mars (Fire), Jupiter (Wind), and Mercury (Water).

In each game, a Venus djinn approaches the main character (Isaac in Golden Sun and Felix in Golden Sun: The Lost Age) and explains how djinn are used.

Djinn are gained either by random encounters with them in certain areas of the world map or they are found in various cities and dungeons.

Djinn can be set to any character in battle and do NOT have to be set to a character of the same element (ie: a Venus Djinn can be given to a Mars Adept like Garet) By changing the djinn combinations on characters, players are able to create unique new classes for each character, unlocking brand new psynergies while losing others.

In Golden Sun, there are 28 djinni altogether, seven of each element. In Golden Sun: The Lost Age, there are a grand total of 72 djinni, including the 28 from Golden Sun. There are 9 djinni for each character.

Djinn in Golden Sun

Venus

Djinn Location HP PP Attack Defense Agility Luck Effect
Flint Outside of Vale / joins automatically +8 +4 +3 -- -- -- Strike a blow that can cleave stone (atks 1 foe)
Granite Kolima Village - enter the secret door behind the house with the fence +9 -- -- +2 +2 +1 Creates a mighty earthen barrier (greatly reduces all damage for 1 round)
Quartz Mogall Forest +10 +3 -- -- +3 -- Revives a downed ally
Vine Outside of the western entrance to the Lamakan Desert on the circular island surrounded by water (World Map) +12 +4 -- +3 -- +1 Tangles foes to drop agility
Sap Vault - you must ring the bell then go through Vault Cave to get it +10 -- +3 -- -- +1 Attack a foe and steal HP
Ground Kalay Docks - cross the sea to Tolbi, and then walk around the northern edge of the Karagol Sea back to the docks +9 +3 -- -- +3 -- Use Gravity to hold a foe (enemy skips a turn)
Bane Crossbone Isle (floor 7) +12 +4 -- -- -- -- Attack with nature's venom (attack + poison one foe)

Mars

Djinn Location HP PP Attack Defense Agility Luck Effect
Forge Goma Cave +10 -- +2 -- +2 +2 Boost Party's Atack with Flame's Fury
Fever Imil (inside the frozen waterfall) +12 -- +3 -- +1 -- Wrap a foe in feverish delusion (atk + delusion)
Corona the circular circular island peninsula near Xian (World Map) +12 +3 -- +3 -- +1 Boost party defense with a heat aura
Scorch Kalay Tunnel +8 -- +3 -- -- -- Stun a foe with a blast attack (atk + stun)
Ember Tolbi +9 +4 -- +2 +2 -- Restore party PP with passion's flames
Flash Suhalla Desert - in the area with the giant pink tornado, use reveal and follow the tracks +14 +3 -- +2 -- -- Block damage to party with a firewall (HUGE damage reduction for one round)
Torch Lalivero +9 -- +3 -- -- +1 Penetrate defense with a melting blast (attack that ignores defense)

Jupiter

Djinn Location HP PP Attack Defense Agility Luck Effect
Gust Bilibin +9 -- +2 -- +2 -- Attack with mighty wind gusts
Breeze In the branches of Tret +12 +5 -- +2 -- +1 Boosts party resistance
Zephyr Inside Fuchin Temple Cave +11 +3 -- -- +2 +1 Boost party agility with swift wind
Smog Inside Lamakan Desert +9 -- +3 -- -- -- Veil a foe's vision in smoke (attack + delusion)
Kite Vale Cave (use Halt on it) +8 +3 -- -- +3 -- One ally attacks twice the next round
Squall Altmiller Cave +10 -- +5 -- -- -- Paralyze a foe with a storm (Attack + stun)
Luff Babi's Lighthouse +11 +5 -- +2 -- +1 Seal a foe's psynergy

Mercury

Djinn Location HP PP Attack Defense Agility Luck Effect
Fizz Comes with Mia +9 +4 -- +3 -- -- Restore HP with calming water (Party HP recover)
Sleet Mercury Lighthouse +12 -- +3 -- -- +1 Drench a foe to drop its attack (attack + atk down)
Mist Xian (talk to the lady going between the river and the store to make her spill her water. Use Frost on the puddle) +11 -- +4 -- -- -- Lull a foe into deep sleep
Spritz Altin Peak +8 +4 -- -- +3 -- Restore party HP with a calm, soothing mist
Hail Far to the west of Tobli (World Map) +9 -- +4 -- -- +1 Freeze a foe to drop its defense (attack + def decrease)
Tonic Lunpa Fortress (after defeating Toadonpa and escorting Hammet out of Lunpa, return to Donpa's bedroom and talk to him) +10 +3 -- +2 -- +2 Heal all party ailments
Dew Suhalla Pass (slide down one of the many indents) +13 +4 -- -- +4 -- Revive a downed ally

Credit go to Ishilar.


Major portions of this page were written by: Hera Hera
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